![]() One advantage to this gaol, is you cannot be damaged while it is up. In general, DPS is to break this open ASAP, however there are two exceptions to that, which I will note as they come. Titan will also use one more ability, which you will remember briefly from the story fight: Granite Gaol: One player (not the main threat target) will be encased in rock, and be unable to take any action, or be targeted. If you are there, you do not even need to move. The only safe locations are between the #3 positions, along the edge of the arena. You will want to run to either the #8 or #9 bomb/position, and then move towards the #1 as it explodes.īombs appear as noted (3 sets), remember, the orientation of this is random. They are in very specific arrangements, only two of which are used in Phase 1.īombs will appear in the order noted (This can begin at ANY orientation though). This means that skills can start while bombs are littering the field.īomb Boulders: Titan scatters the arena with bombs, which detonate for large amounts of damage (~3k?) after a certain amount of time. Again, these spells are cast ~4 seconds apart from each other (from the end of the cast bar, NOT the resultant damage). Titan will start mixing in two more skills here, as well as possibly another hit of tumult. For phase 1, Titan only places 3 AoEs.Īgain, he will leap up at the end of this phase and do another stomp, knocking off more of the arena (~70% HP), so heal up and move on to Phase 1.3. Watch his cast bars, and if he begins casting this skill, simply move forward. This is why everyone needs to spread out, as 2 hits from this will be an instant kill for anything except a tank. Weight of the Land: Brown circles appear underneath people (not the main threat target), and after 2 seconds, they will explode, dealing ~2,000 damage each after mitigation. For Phase 1.2, Titan will also cast another skill: If that is the case, everyone should just jump off and wipe now, because you will not be able to kill him this attempt. A single landslide means someone is dead and unable to be resurrected. Now that Titan has broken the walls, you can fall off the edge if you are not careful. Precast Succor/Medica II and break off once he lands, and you are into Phase 1.2. If you are in the red on the outside, you will most likely fall off, so careful! Sacred Soil and Succor work for mitigation here, as being right on the outside of the ring will still deal ~1,800 damage to everyone. Healers will want to move towards the centre of the arena, and cast Succor/Medica in order to get everyone back to full.Īt the end of the phase (~85% hp), Titan will leap up, and slam down in the centre, dealing damage based on how close you are. Tumult: Titan will stomp the ground, dealing between 600-800 damage per stomp. Landslide: Titan will raise his arms, and send a massive shockwave in a line, knocking anyone hit off the edge. Titan will use 2 abilities at this point, which you should all be familiar with from the story fight: Simple stuff, the tank simply needs to pull Titan into position, and start building aggro. Now that you are in position, lets get into the thick of things. This allows for melee to quickly break, and for more room for ranged classes to maneuver. In order to get the most room for movement, I recommend fighting Titan in this position: Titan generally uses an ability every 4-5 seconds, so if you have slight latency issues, count to 4 after the end of one cast, and start moving in advance. If the group is too close together, weight of the land will stack together and make it incredibly difficult to reach safety. So, once you are satisfied with your gear and ready to begin, read on. If you are a DPS without at least an ilvl 60 weapon, it will be difficult to burn fast enough in Phase 2. Under 3.4k hp, and it will be incredibly difficult for a healer to keep you up in Phase 3. This fight almost renders a gear check as a necessity. Until a colossal titan smashes in wall rose, that is. Like some walls, it is here to protect you, and make life easier. note that this is from the healers perspective (I play a SCH) You will have to excuse my horrible MS Paint skills for this. Not only is the fight LONG, there is an enormous amount of damage taken by the entire party. HM Titan is an enormous change from Ifrit and Garuda.
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